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Showing posts with label goldaverse. Show all posts
Showing posts with label goldaverse. Show all posts

Monday, August 19, 2024

The Thoughts of Green

 




I've been around for a while, well, thats perhaps a understatement to some, but from my perspective it isn't, But then again, time and other such concepts are so much smaller then me, they might as well be like an atom to the physical worlds.


But like the atom is to the physical worlds, elements like time, space and even things that could be considered words, are to me, so despite how minuscule they may seem compared to my stature, they are an undoubtedly important part of my being, without which I wouldn't necessarily exist as I am, so in short, time is one of my building blocks.


But just because time is a part of me doesn't mean it affects me as it affects others, like I don't "see" in chunks, but all at once, although my sight doesn't necessarily work as yours does, as I don't need eyes, just people knowing me to be able to "see", and then my more traditional minds can take all this information from everywhere I have, am or will look and make sense of it, and describe it in word those physically bound can comprehend.


Like at this moment, I'm now seeing a time before time as we know it, I'm seeing all the time during that terrible first calamity when everything was at war and my light really started to shine for the first time, the wants of justice by mindful souls became plentiful and unavoidable, then things settled down for a good long run.


Now I'm seeing when I eventually became a spirit of good, aswell as THE spirit of justice to the mortal souls of this continuity, I even met Michael, Walter and his son and of course that boys girlfriend, all for the first time, and lent them my power, and well, things where going quite happily for this first run.


That is until the day came where one of The First, (in fact it was The First, who I now call friend), made a Discovery, had an epiphany and decided to rewrite everything and put in new chapters to the book, so to speak, kinda.


Now most didn't even notice this calamity caused by The First's hand, The vast majority of conscious beings living in or connected to the mortal continuums where either so far below or beyond physicality that this event didn't really affect them. 


However for a being such as I, it did, And my goodness was it something gorgeous to witness, to feel, My consciousness, that I had already assumed lacked a true limit for at least an eternity, suddenly with an almost calming explosion gained new dimensions to it, levels beyond what I had known with sights into realities where I scarcely recognized what my light, my color, or even what I was and connected to physically and metaphysically.


In a few worlds I remember seeing through the shining eye of a tall spire, sitting on the shore of a prosperous city during a prosperous time full of, ultimately, empty people, one of these individuals sat in a large house directly across from me in this form, and would look over frequently, twas a sad affair, tragic.


In another I was a star, monumental in size and with power I almost couldn't believe, however despite the majesty of my beingness here, and the beauty of the celestial landscape that surrounded me, the horrors of this reality made themselves apparent to my cosmic vision and right after that, I discovered my relative helplessness.


I could not speak, I could not move, the well of power that was inside this vessel of mine, no, WAS this vessel of mine, It was completely denied me by a coffined skull who lorderd over this body and particular multi continuum as a whole as tyrannical kingpin of doom.


I was ultimately only able to watch as countless died a true and total death in the pursuit of obliterating this roaring snaggletoothed beast from this reality, which they eventually did, excellent, although at a price, and with arguably worse evils taking the former grotesque skull lord's place, interesting.


And yet in another world, instead of my light being that of justice, It was of determination, although in a way also still represents justice, and it was harnessed by creatures who thought themselves wise, but these children, they harnessed my power from my echo in this reality, and eventually made these queer devices to channel my power that they would give out to those deemed worthy, who would become peace keepers of the literal stars, fighting for justice, they even have masks, all like Walter from my home In some ways.


...


My home, in the literal infinite cosmic landscape of my mind, where omnidirectional and temporally limitless thinking is ordinary and constant, Not until now have I once thought of that continuum as my home, or if I have I never noticed.


I think it's time to go home then, at least the active 3rd dimensional part of my consciousness, besides, I'm needed there more then these other places at the moment, they have there own vessels of my power and echos of my will, and that Sam fellow back home must be dealt with, I also think that Michael is ready for my gift again, although technically this will be the first time for this version to receive my blessings.


Goodness, this kind of thinking is so complicated, how do those physical thinker beings put up with it.


Now where was I, ah yes, alright I do believe Walter will need some assistance on this one, especially with what Sam has been up to, and I know just the seer to seek out for a helping hand.

Sunday, June 4, 2023

Zeb Zuse (character bio)

 

Art by William H.D. Koerner
Character originally created by 
William H.D. Koerner

Inhabitant of the Goldaverse, Zeb Zuse was a circus bear, born to a dancing bear mother who promptly rejected the meek cub, and before the small thing was disposed of by the circus he belonged to, them seeing the little thing as to much a burden to keep, he was saved by a young boy from a different circus, who bought the cub (or more so convinced his uncle to buy the cub for him) and started raising it as if it was his own son.

This boy being Hugo Hercules Hill, future founding member of The Heroics, Hugo would name the cub Zebediah, and the two quickly became like father and son, as the skinny cub latched onto Hugo as a parent.

Another surprisingly quick thing to happen was the baby bear growing, as in a manner of a week Zebediah was the size of a full grown bear, and by a month he was big enough to put an elephant to shame, and this growth was good news for Hugo but more so Hugo's uncle, Urso "Url" Hill who ran the Hill Family Circus, and had a decent bit of money riding on this bear being a good attraction, and as an addition to Hugo's act, it could work, the act already having one animal.

That of course being the Tiger of his brother the Handyman, so adding a bear to it would make the whole "3 super strongmen" act even more interesting.

And eventually despite his fragile beginnings, Zebediah proved himself to be a mighty performer with his partners and surrogate family, and even went on to prove himself to be a hero on one chaos filled night.

The scene was a rainy night in the big top, the crowd panicking as an elephant rampaged, the elephant panicking itself, so Zebediah knowing both sides weren't in the wrong he found a solution, a solution to the benefit of everyone and detriment to none, Zebediah, took a deep breath, and roared as loud as he could.

Zebadiah did this and startled the elephant still, stopping it's rampage while also causing the panicking crowd to go quiet and scared stiff, allowing the circus workers to get a handle on the situation, but the point is Zebediah saved the day thanks to a roar so loud that it cracked like thunder, and did so with no casualties or loss of life.

And so Hugo, being so proud of his boy, gave Zebediah a nickname, Zeb Zeus, And the two alongside Hugo's brother's, Handyman, his Tiger and Samson the strongman, all continued performing at the circus, doing amazing feats of strength.

For example, for one of their duo acts Hugo, the 6 ft 11 giant would get into a bit of a wrestle with the even larger Zeb in public exhibitions, to astonish and amaze quite consistently, with the two's absolute immense physical strength on full display.

However eventually came the day where Hugo would finally leave the circus, in order to pursue a greater adventure and answer a calling He had been feeling for a while, while Zeb ended up staying at the circus, continuing to be a part of the strong man act with handyman, his tiger and Samson.

Now this wasn't because Hugo didn't want to take Zeb with him, but Hugo was afraid that in any other context Zeb would be hunted, attacked or killed do to his strange paranormal nature, and Hugo couldn't be sure he was with the bear 24/7 to help protect Zeb from threats the bear couldn't deal with alone, with Hugo ultimately feeling that if he was going to keep the giant bear safe, he'd need a big property and to train the bear.

So Hugo made a promise to his first son that one day he'd be back and bring Zeb home to live with him, on a big spread all their own.

And Hugo of course kept this promise, although not after some hardship, with this fulfillment happening shortly after the Martian invasion, The disbanding of the heroics, and Hugo adopting his biological nephews due to his brother dying, although from this last tragedy Hugo ended up inheriting his bio brother's massive wealth, and using a small part of this inheritance Hugo was able to afford to buy a large piece of property for his quickly growing family.

This piece of property in particular being mostly a untouched forested area, funnily enough on this property one of the games that Hugo would play with Zeb would be one the two called Hunter, Hugo would dress up as a hunter, and Zeb would go out in the forest and hide, with the two simultaneously tracking each other, with the end goal being to surprise attack the other and then win a wrastling match.

Although Hugo would win most of these encounters, leaving Zeb a bit sour but also determined, always ending up learning from his mistakes, This all according to Hugo's plan, as Hugo would use this game to help train his bear boy how to properly fight for himself and deal with potential poachers, and other such threats that could end up on their property.

Now the property was huge and because of that, Zeb wasn't the only family Hugo had living there, as Zeb quickly made for a fascinating addition to Hugo's now strange, growing and complex immediate family, that family at the beginning being Zeb alongside his new brothers, The man known in the papers as the Gladiator, Hugo Danner, as well as Bart and Dave Hill.

All of which Zeb treated as little brothers and was fiercely protective of, although he and Danner would end up having a bit more to their relationship as they manage to foster a sibling rivalry between each other, often competing in tests of strength and even working with each other on occasion, most notably teaming up to save and protect their younger siblings and family members from a group of cyborg goons, sent by the mad scientist Dr Maxwell Flash.

Zeb would end up living for an abnormally long time for a bear, however he was the first child of Hugo to die, and luckily it was of natural causes, this happening sometime before the coming of the calamity The Martians predicted, however Zeb's spirit still lingered and would lend his thunderous power to those in the family who needed it, including Hugo who had a unbreakable connection to his bear boy.

The Ghostly bear and first of Hugo's sons would end up staying loyal to Hugo, till the elder strongman's very end, at least on the physical coil, as The Bear allowed his father to access the totality of the phantom Ursa's ghostly and higher dimensional power, helping Hugo overcome a great and hungry evil threatening the world during this calamity.

Although this action would ultimately add to a great cost.

However, I think that story is best left to be told as a proper tale in and of itself rather than described in a bio such as this.


Some of his notable adventures include
  • Hugo Hercules: The Original Comics
  • The 3 Super Strongmen
  • Hugo Hercules: The Walk About Years 
  • The Heroics: The Klan that Hates
  • The Heroics: The Martian Calamity
  • The Gladiator: The Monster's of Maxwell Flash 
  • The Gladiator: Now it's Personal
  • Zeb Zuse: The Monsters of Dr Moreau
  • The Gladiator/Her Highness: Entwined Across Time and Space
  • Aciesers: The Golden Finale, The Home Front
  • Aciesers: The Silver Generation
  • The Masteroid Calamity
  • Legionary Ursa: Son of the Gladiator 


(Note, Zeb is a character of my creation with loose basis in the original Hugo Hercules comics)

Saturday, May 6, 2023

The Heroics (Team Bio)



The Heroics were the first modern superhero team of the goldaverse, with this being the case for practically all it's many timelines.

The group formed in 1906 after a troubling discovery made by the heroic duo of the Madame Madcap Twins, Doris and Dorcas Darcan.

With the twins, after they tracked down the final member of their father's old gang, discovered he was now working for a truly dark cabal of the underworlds most putrid figures.

Amongst its ranks included such imposing figures as Zigomar, Fantomas, Lupin, an older H.H. Holmes, Doctor Moreau, a monstrous man later revealed to be Wilbur Whateley and at the head of this rounded table of revulsion a shadowed figure whose stench was rotten and aura overwhelming.

Needless to say, the sisters observing this nefarious group from a distance were intimidated and did not pursue any kind of attack, instead they retreated to their home and base of operations and began to ponder about what to do, they needed to deal with the situation but could not do it alone, And thus hatched the idea.

"If these villains had assembled into a group, then we should also have a group of heroes to fight against them".

The two quickly got to work researching, combing through countless newspapers, pamphlets and pulp books from all around the country and even the world for potential information on heroes who could be a part of this team, candidates for recruitment to what would later be referred to as the first group of superheroes ever assembled.

Eventually, after a week of near non-stop research, they found 6 individuals they thought to be perfect for this coalition of counter-conquest.

The two quickly got to work, going out and recruiting these heroes from across the world, them splitting up and under the guise of Madame Madcap, inspiring mystery and intrigue in each of these individuals while also giving each a letter.

This letter informing the candidate of a potential threat not only to themselves and their loved ones but to the world at large, and in order to stop it they'd need to head to a specific address in the US on a specific day.

And so the twins quickly reconvened at the address provided in the letter, and waited until the day came, hoping, praying that each of these heroes would heed their letter of warning and come to the address.

With their prayers thankfully being answered as each of them, one by one, began to arrive.

  • Hugo Hercules: A Melungeon strongman and towering gentle giant, He caught the twins attention with the newspaper reports of his incredible displays of strength speed and overall power, ranging from out muscling an elephant to even kicking a house a half mile on accident, His apparent connections to the strongest cowboy to ever live also made him a individual of major interest to the two
  • Sherlock Holmes: some call him the world's greatest detective, none more vocal about this claim than himself, the good detective Holmes at this point had just rejuvenated himself not more than a few years before after an adventure with his American counterpart, with them discovering a bottle containing water from the fountain of youth, giving both men more time on this mortal coil, however he spent these past few years in somewhat a miserable state soon regretting his decision to prolonged his life, but the twins being fans of the old detective of course invited him to the party
  • Nick Carter: some call him the world's greatest detective, none more vocal about this claim than himself, the good detective Carter at this point had just rejuvenated himself not more than a few years before after an adventure with his English counterpart, with them discovering a bottle containing water from the fountain of youth, giving both men more time on this mortal coil, Carter using the last few years to his benefit, making the most of them, continuing his heroic exploits with much enthusiasm, although the twins weren't as familiar with Carter, they soon found themselves admiring the man and gave him a letter as well
  • Astro: The Master of Mysteries name had gone far and wide, with him alongside his assistant and fiance Veleska, compiling and editing together his journal entries that dealt with some of his most notable cases, into a best selling memoir, him also at this point having just gone through a life-changing event which left the former fake magician with rediscovered and very real magical abilities, The Master of Mystery also being a master of marketing himself it seemed had won over the twins making him there go to magic man
  • The Nyctalope: The night creature and first of a new kind of hero, one of flesh and metal, brought back from the brink not by magic but science, The Nyctalope had made a splash in France as well as across the world, with him going on plenty a fantastical adventures that would end up getting recorded in newspaper and cheap pulp adventure novels, and the twins wanting to cover their bases and seeing the Nyctalope as their man of science they invited him to the table as well
  • Spring Heeled Jack: London's patron spirit of chaos had made quite a name for himself over the few hundred years he'd been active, however unbeknownst to the twins there were multiple individuals who had taken the Spring Heeled Jack persona over the years, Also little did the twins know that the one they recruited was none other than the original mad jumper, Knowing the chaotic mind of Jack and how the people they were going to deal with weren't exactly the sanest themselves, along with knowing that Jack more often than not fought for good according to the papers they had read, made him a no-brainer when it came to someone to add to the team, him having a real understanding of the mind of a madman
Now with all the players in the game and at the starting line so to speak, the twins made their presents known to The assembled Heroes, and after some bickering between the massive egos and old rivals/friends, Holmes and Carter the team learned of the threat and bore witness to photos taken by the Madcap Twins.

Photos showing the insidious individuals at the round table of evil, and as the heroes looked at these photos, Holmes took particular note of the cloaked head of this gruesome group, something seemed, familiar about him, but that would be impossible, right?...

However this thought was interrupted by a surprise attacked, Lupin alongside some goons rushed the group of heroes causing a brawl to break out, after which the heroes agreed to work together and quickly began to unravel this mystery and fight the forces of evil every step of the way.

And eventually using their various skills and talents, they successfully stopped this team of evil and ended up saving the world from a hollow apocalypse and prehistoric pandemonium.

Due to the success of the group, and how public the climax was to this inaugural adventure, they were known and dubbed by the papers as the fantastic team of "superheroes" The Heroics, and made into even bigger icons than they already were with parades, statues, the whole nine yards.

This first adventure would of course lead to the team all becoming friends who only grew closer as time went on, them all eventually going on a new adventure against evil every couple years.

Probably one of the most notable of these future adventures is the Case Of Caligari & The House Of Madness, in which they got their first and only major and permanent addition to the team, in the form of the young master of disguise, Judex, The Judge.

Eventually though, in 1922 the group would have their final proper adventure together, when they dealt with the bi universal Martian invasion, that little did they know was also happening simultaneously in the reflective universe of their sister multiverse, that being the Diamoverse.

With the Martians defeat coming with a foreboding warning, that in some way this invasion was done as an act of desperation by these martians, in order to help build an army for the coming of the grand destroyer, the embodiment of all encompassing negativity.

Most members present for the Martians dying words would end up going to the grave with them gnawing at the back of their minds, say for Hugo Hercules and Spring Heeled Jack, Hugo being the last surviving mortal member of The Heroics, saw what the Martian warned of come to pass, but also saw the generations of Heroes he and his team help inspire fight off and win against this grand evil, and Jack due to his immortal nature actually participated in the conflict.

And although their 1922 exploit was their last major huraw, the team would semi reunite during the final battle of World War II, where they alongside other elderly as well as young heroes, who were left behind to guard the homefront of the US, would end up fighting off an army of robots sent by the final surviving head of the Axis powers and living in bodyment of bigotry and hatred itself, The horrifying and ever evil, Claw.

But that is a story for another day and article.


They're notable adventures include
  • The Heroics: The Fight for Good 
  • The Heroics: The Klan that Hates 
  • The Heroics: The Case Of Caligari & The House Of Madness
  • The Heroics: The Martian Calamity
  • Aciesers: The Golden Finale, The Home Front



Friday, May 5, 2023

Hugo "Hercules" Hill (character bio)

 

Art by William H.D. Koerner
Character originally created by 
William H.D. Koerner

"A savior thinks he is holy and should be admired for being so good, always looking for attaboys, a shield knows he is human and a part of that is being good to be good, cause being good, being helpful and kind to folks is its own reward".

Born abnormally strong as the first son of the Melungeon family the Hills, Hugo was always kind and gifted growing up, eventually being inspired by his uncle Bill who was born similarly abnormal to Hugo and also grew up to be a great hero, like his uncle Hugo would use his strength and creative mind to create solutions and effectively solve problems, although occasionally in blunt ways.

With this strength Hugo, for a time went into the business of being a circus strong man thanks to his paternal uncle Urso "Url" Hill who ran the Hill Family Circus, but found the life ultimately unfulfilling, although here he would meet Not only a small bear cub who he would come to know as his first son Zeb Zuse, but also his long time rival, friend and blood brother in Samson the strong man, a hot tempered strongman who turned out to be a descendant of the biblical Samson, as well as his other blood brother and close friend The Handy Man from Timbuktu and his pet Tiger.

The three forming a sort of strongman Trinity for the circus, amazing people with their skills and strength while also incorporating sometimes intentional sometimes not comedy into their act together, eventually though with what meager funds he managed to gain in this profession, he invested into a house and living situation so he could live comfortably for a while and do what he really loved.

That of course being helping people however he could, while also being a representative for his people, a loud and proud Melungeon with a haint tree on his porch and everything, (around this time period is where his original comic strip adventures would happen) however getting to this point wouldn't be easy.

For a little while Hugo was a bit of a wanderer, a man with no home who would sleep at various different places every night, while by day he'd be doing his best to fight for good, however his hobo status would soon end when he met one of his first proper mentors, Everett True, who taught him about various things, From how to use a strength to even the dangers of bad investment, Eventually thanks to Everett's guidance Hugo was able to afford his own home and would end up going to the older, easily angered gentleman for advice from time to time, Hugo being able to bring out the softer side of the man and treating him like a son would a father.

Now Hugo's younger brother on the other hand pursued a life of full fledged business and ended up distancing himself from Hugo, but Hugo still visited His brother and his growing family, with there being no ill will between them and Hugo even unexpectedly helping his brother with business contacts most notably with help from Everett True.

Eventually his strength was noticed by the Madam Madcap twins and he was called upon to be a part of this world's oldest publicly known superhero team, The Heroics, and not only was he the muscle of the team but he was the voice of reason between the two massive egos that were leading it, those being Nick Carter and Sherlock Holmes.

And through both his own adventures in tracing his family lineage and discovering the truth of his heritage, as well as his adventures with The Heroics, he discovered a great deal about his extended family and made a tremendous amount of friends, who were to him new family members, there bonds lasting for years to come. 

Including an adopted son and apprentice he met during World War 1, Hugo Danner, The Gladiator, our Hugo helped the young man go in the right direction and become a great hero, teaching him how to use his immense strength and giving him outlets to use it.

With this he developed further his heroic ideals as being not just a hero but a shield to his family and people using both his influence as a well-known hero and kind strong man, on top of his actual physical strength to protect all of his family from evil, whether this evil comes in the form of bigotry, greed or what have you.

Eventually though The Heroics had their last horaw in fighting against the bi universal Martians in the Martian Invasion of 1922, after the fact Hugo would discover that his two nephews were orphaned in a trip to Australia, with the children and their parents being brutally attacked by some wannabe gangsters.

This leaving Hugo's brother and sister in-law dead, and the kids left for dead in the outback, only surviving thanks to the kindness of the local indigenous population, He also discovered that in his brother's will he was given his brother's, well, everything, until his younger brother's two sons were of the age where they could take their share of it, So now Hugo was a millionaire and head of a massive company.

Hugo quickly took up this position alongside adopting his two nephews as if they were his own sons, and as such teaching them all he knows about fighting and being good, alongside introducing them to his extended family, with many of The Heroics members being introduced to the two children as aunts and uncles alongside his other friends and family that he'd discovered and met throughout his life.

In this education he told them about his philosophy of being a shield, making it clear the difference between what he does as a shield and what others do as a savior.

Savior's are self-righteous and lack empathy, they do not understand or refuse to truly empathize and bring themselves to the level of the ones they try to "protect", while a shield understands the strife of another due to their empathy and/or experience, they protect from a place that is not self-righteous or selfish but instead selfless and loving, they protect not for glory But simply to do what is right, not just right by themselves but right by the people they protect, treating others the way they want to be treated and respecting everyone as family.

This ideal being taught in conjunction with the ideal that no man is an island, the belief that all life is and always will be a sacred gift, and that only in rare cases should that gift be taken away.

His lessons truly impacted All of his adopted children, from his first adopted son, to his two biological nephews, to even his distant nephew and even his Four adopted nephews, and these teachings of what it really means to be a hero, inspired these children to take on the identities of THE heroes for their generation.

These kids of course becoming all blood brothers, them being the aforementioned Hugo Danner aka The Gladiator, also Hugo Hercules's close biological nephews, Bart Hill (the future Dreaddevil) and Dave Hill (the future Dynamo Hill), as well as his distant nephew Andrew Henry (later known as Ace Harlem), and finally his adopted nephews Chuck Chan (The Green Turtle), Jeff Dixon although his real name was Strong Coyote (The Bronze Terror), Dan Garret (Hercules Beetle the Cheyenne Coleoptera) and finally Jeb T Charlton (The Skeleton).

Hugo used the fortune he inherited wisely as well, not only supporting social causes and helping to improve the lives of his greater family, but also investing greatly into the education of the next generation of heroes, including helping fund the Carter and Holmes's school for young detectives and a grandiose personal library with all the books, artifacts and what have you needed to teach his kids and others all they needed to know that he didn't know by default, and/or didn't have access to himself while growing up, on top of investing in the rare tutor that wasn't a family member working as a solid for him.

Eventually when his two bio nephews came of age, he gave them most of the fortune intended for them by there father as per his will, this on top of the Fortune he gained including the fancy house to the eldest of the two Bart Hill, with him offering half of this wealth to the younger of the two, Dave, again as per the will, but Dave instead insisted he make his fortune himself, make himself his own man ya know.

Bart eventually went on to use this wealth among other things to become the Deftdevil at first, and soon after the Dreaddevil, and Dave, after getting a terrible prognosis from a doctor took up his own superhero identity as Dynamo Hill, super detective, a truly self-made hero.

Hugo in most timelines lives to be somewhere in his hundreds, and sees the birth of his first generation of great grandchildren, before passing away peacefully in his sleep, but on his feet cigar in his mouth, his trusty cane Ybrikeel (a cane her carved from the World tree years prior) in hand, wrapped in leaf (a shape-shifting leaf from the branch that would become Ybrikeel), surrounded by the people he loves, has helped and saved one last time, standing tall even in his death, and living on eternally as an icon of kindness, generosity and a true shield of his people. 


Some of his notable adventures include

  • Hugo Hercules: The Original Comics
  • Hugo Hercules: The Early Days
  • The 3 Super Strongmen
  • Hugo Hercules: The Walk About Years
  • The Heroics: The Fight for Good 
  • The Heroics: The Klan that Hates 
  • The Heroics: The Case Of Caligari & The House Of Madness
  • The Heroics: The Martian Calamity
  • Aciesers: The Golden Finale, The Home Front
  • Aciesers: The Silver Generation
  • The Masteroid Calamity 



(DISCLAIMER, THE VERSION OF HUGO HERCULES IS NOT IN THE PUBLIC DOMAIN AND IS SIGNIFICANTLY DIFFERENT FROM THE ORIGINAL VERSION WITH ADDED DETAILS NOT PRESENT IN THE PUBLIC DOMAIN INCARNATION OF THE CHARACTER)

Tuesday, April 25, 2023

Sgt Spook in Haunting Hoodlums

Art by Jordan

(Note: this script is actively being edited)


Hello all whoever may be reading this, my name is holo and I'm a cartoonist, Writer, storyteller, comic historian and archivist and all around lover of sequential art.


And this is one of my comic scripts based on the golden age hero Sgt spook, a police officer who died do to a chemical explosion he caused and came back as a ghost to fight crime.


I personally am a huge fan of this character and the golden age as a whole and since this character was public domain I decided to try my hand at writing a comic story starring him but for various reasons it didn't exactly work out that way.


another reason I wanted to do this is because I discovered this characters existence through a YouTube video made to literally just make fun of the character, so I wanted to make this story to show the characters potential.


The best way I can describe spook is like if the DC hero Deadman got crossed with a pinch of ghost rider and the irreverent silliness of Deadpool while also having the deductive reasoning of Batman and somehow the innocence of Jimmy Olsen.


So now I'm releasing this, the raw script to the internet, and as far as I'm concerned this script is in the public domain just like the rest of Sgt spooks story canon, all I ask if you do decide to reprint, retell, adapt or otherwise redistribute the story is that you credit me the holozler as the creator of the script and of course shout out to the original creator of Sgt Spook Malcolm Kildale.


I'm told this is creative commons.


Anyways, that's enough of my rambling, your here for the story, so here it is.




Sgt Spook: Haunting Hoodlums


Pg1


Action: we see Sargent spook happily walking down the street, whistling a tune, walking and phasing through a fire hydrant until he hears a siren from the distance.


Sgt spook: what's that?


Pg2


Action: quickly, sgt spook runs/floats to the commotion and finds a bank, the police have just arrived surrounding it.


Pg3


Action: out of the bank comes a group of robbers 4 strong and shooting at the police as they suck out and run down an alleyway fleeing the police as sgt spook watches.


Sgt spook: I better stop those fiends.


Pg4


Action: sgt spook floats over to the robbers car and grabs their fender.


Sgt spook smile on his face.


Sgt Spook: surely this'll put a stop to there rampage.


Quickly the hit the engine and they drive away, spook looking a tad surprised ripping off the fender instead of stopping them, it looking to passers by as if the fender fell off.


Sgt spook: well, I still can stop them, just have to get a bit more creative.


Pg5


Action: we see sgt spook find a fire hydrant.


Sgt spook: if I time it just right, I can use this hydrant to wash those crooks out, really rain on their parade.


Action: he waits until there in the perfect position.


Pg6


Action: and then he starts his plan, opening the hydrant when the crooks are right in his crosshair, only for the gushing water to give the crooks a boost instead of "raining on their parade" leaving spook viably a tad bit frustrated.


Sgt spook: oh shoot, I need to find something else.


Pg7


Action: over this page we see several attempts of sgt spook trying to stop the bad guys, each attempt fails and only serves to aid the criminals, like him trying to fling some thumb tacks in the street only for them to hit the police cars and cause them to spin out, him trying to create a barricade by knocking over a few things into the street only to create a ramp and so on and so forth of failed attempt after failed attempt.


Pg8


Action: we see sgt spook, the Sun is going down and he's been following them for a while as the once City landscape is now country nowheres of greens and tans.


Sgt spook: I am getting these guys, and I'm tired of stuff not going my way, I'm getting these crooks, once and for all.


Pg9


Action: it's now dark as we see the crooks drive in and park at an old shabby farmhouse, it's night time and the crooks exit their car and quietly make their way to the farm house, shiftly looking around as they do so.


Pg10


Action: they all enter the house and the last one in shuts the door all done as quietly as a church mouse, they all walk over to a table.


Pg11


Action: they all sit down one by one at the table, they sit there for a moment.


Pg12


Jerry: well boys.


Action: one of them pulls up and slams a big bag of money on the table, they all begin laughing and bring out booze and go through their spoils.


Jerry: we did it ha haaaa.


Pg-13


Jerry: alright boys, get to counting, once your done will split our earnings.


Bill: aw common Jerry, can't we celebrate a little more before we start countin.


Jarry: no, we gotta get this done and taken care of quickly, we're taken a risk staying here to long.


Dave: aw common, you saw how it was out there, it's like God himself sent an angel to protect us, relax yourself and have a drink.


Action: Dave offers Jerry a bottle of booze.


Pg14


Action: Jerry looks at the bottle for a moment and ponders until grabbing it.


Jerry: alright, but we can't get carried away, we'll have some drinks and celebrate a little, but by sunrise we're outa here, got it.


Jon: alright boss.


Bill: gentleman.


Pg15


Action: we see bill holding his bottle up.


Bill: I propose a toast not only cause we didn't get caught, not only to the loot, but also to Jerry, our leader and brave planner, untightening his ass for once haha.


Action: everyone begins giggling except Jerry.


Bill: but in all seriousness.


Pg16


Action: we see bill hold his bottle high into the air over the table.


Bill: here's to us and our new found moolah, here here.


Action: every one clinks their bottles together over the table while here herring.


Pg17


Action: the lights go out as soon as the bottles meet.


Jerry: oh #$&@ it must be the coppers, we gotta-


Bill: Jerry calm down, it's probably just the fuse box is on the fritz, this place was abandoned for a while before we came along, now Jon.


Jon: yeah boss.


Pg18


Bill: can ya go and check the box and fix the lights.


Jon: sure thing boss.


Action: the giant of a man lumber's out of the house.


Bill: alright, wall he's fixing the problem we can do a little bit of celebrating, bottoms up boys.


Dave: wait.


Pg19


Dave: gentleman, you mind if we say grace before we-.


Action: the lights flicker back on.


Bill: well would you look at that, Jon got it fixed faster then I expe-.


Action: before bill can finish two blood curdling screams are heard causing the three men to start reacting their own ways, Jerry seems very freaked out, Dave is worriedly looking towards where the sound is coming from and bill is freaked out but keeping a stern face.


Jon: YEEEEEEEAAAAAAAAHG.


Pg20


Dave: oh my Lord, did y'all hear that.


Jerry: sounded like Jon, do ya think.


Bill: you guys really think Jon is in trouble, he's probably just messing with us.


Action: the two stare at bill for a moment.


Bill: what, you don't believe me.


Pg21


Action: they stare for a moment more.


Jerry: no we do not.


Bill: alright then, grab your guns and come with me, and will see that I'm right.


Pg22


Action: they walk outside, and something is watching them from atop a windmill, Jerry sees the thing and quickly turns to his friends as they walk, but as soon as he looks back the thing is gone. (this is shown by a group of four landscape panels the first is of the guys walking and the thing on the windmill in the pale moonlight, the second is Jerry noticing it, the third is Jerry turning back to his friends reaching out to them as his head covers the thing, and the final one is Jerry turning back after his head passed the windmill and the thing is gone).


Pg23


Action: they continue walking to the back of the farm, Jon holds a lantern and his pistols, while the other 2 only have their pistol, they turn the corner, they all seem to be shocked at what they see.


Pg24


Action: the power box is busted up, seeming to be absolutely savaged by a blunt object, there are definite signs of a struggle besides that with some of the overgrown shrubbery around the area being broken, Jon's pistol and family heirloom that went through three wars lay broken to pieces on the ground.


Jerry: do ya still think this a joke bill.


Bill: well, at least I'm not afraid of my own shadow.


Pg25


Action: we see bill and Jerry start their argument in the background as in the foreground we see Dave notice something, Wall they argue we see Dave find a blood splatter that leads him to markings that implies someone was dragged, then he looks where these markings go and sees the field behind the farmhouse with a scarecrow in the center of it.


Jerry: the hells that supposed to mean.


Bill: you heard me you big sissy, your a coward and you've always been yellow between the ears.


Jerry: I think you're forgetting who the boss is around here boy, I planned the Robbery and.


Bill: and you hid behind us as we did all the heavy lifting, you may be smart but you have the backbone of a chicken.


Pg26


Action: Dave begins looking closely at the scarecrow and as he looks squinting to do so more and more of the scarecrow becomes more and more visible with the camera perspective of the panel zooming in, while the face is still masked by shadow and darkness, then a cloud passes by the moon and the lunar light is shined on the scarecrow, and Dave is horrified.


Bill: and even then I think I'm giving you to much credit.


Jerry: now you just listen here you mindless brutish wild gunman, I ain't cowardly, I'm cautious, and think more then just one step ahead, if you didn't have me I bet you would have all just ran into that bank shot everyone took the money without even setting up a home base and-.


Bill: and look how good having a home base is turning out.


Pg27


Dave: Jesus almighty!


Bill: what the hell i- oh god.


Action: now completely visible the scarecrow is clearly Jon crucified, his face bloody and vacant, the men stare in shock and horror, a sorrowful breath leaving his lips, seemingly his last.


Pg28


Action: all of them quickly run back into the house and Jerry and Bill begin barricading the door.


Jerry: what the hell man what the hell.


Bill: I don't know, I don't know.


Dave: did y'all see it.


Pg29


Action: while the two men are barricading the door, the two turn to face Dave as he stands looking away from them into the house.


Bill: yes I saw it, Jon was beaten to death and hanging on a cross.


Dave: no, no not that, the thing next to it.


Jerry: what do you mean next to it.


Pg30


Dave:...


Jerry: Dave, are you ok.


Dave: I saw something next to Jon out der, it looked like a, like a copper, but, but all wrong.


Action: while Dave speaks Jerry and Bill are looking concerned as they look at each other.


Dave:... I don't think god aided our escape today gentleman.


Pg31


Dave: I believe it was the devil, and he has come for our sinful souls.


Bill: Dave are you ok.


Action: Dave turns to bill and Jerry shocking them, Dave's face contorted in horror and humor.


Dave: and he's come after me second.


Pg32


Action: Dave lunges at his comrades laughing and crying manically, bill and Jerry doge out of the way, Dave crashes into the barricade Jerry and Dave made.


Pg33


Action: Dave is staggered.


Bill (hushed tone): we gotta hide, upstairs quick.


Action: Jerry nods, panic in his face, and they quickly go up stairs as Dave slowly gets up from the floor.


Pg34


Action: Dave gets up and looks around, his arm broken, grotesquely snapping back into place.


Dave: it is no matter, the devil will get you soon he'll get all of us soon, all of us sinful.


Action: Dave's head shakes violently for a moment, and his voice seems to change.


Dave?: villainous crooks and Your Ill gotten gains shall be taken to justice.


Action: Dave continues his manic laughter and crying.


Pg35


Action: we now see Bill and Jerry upstairs hiding freaked out soon the laughter and crying gets accompanied by crashing and bashing.


Pg36


Action: the commotion stops, Jerry looks out the window and sees Dave, (the next moments we see from Jerry's perspective), Dave's hands are glistening red in the moonlight covered in his own blood, as he walks out of the house and towards the edge of the field.


Dave: I am ready dark lord, I have accepted my sin and I want my punishment, take me, so my soul may be punished.


Action: Dave opens his arms like he's about to hug someone in the sky and after he's done talking he slowly begins to rise into the air.


Pg37


Action: and then dave quickly gets yanked above the field, he begins screaming in terror as he's pulled back and forth in the air until quickly being dragged straight to the ground with a mighty thud, we see Jerry in the window, absolutely terrified.


Pg38


Action: Jerry looks back at bill.


Jerry: bill, did ya see that.


Action: bill silently nods.


Bill: ye-yeah I did, what the hell is going on.


Jerry: I don't know, I think only god knows.


Pg39


Action: there's silence for a moment.


Jerry: well, I don't think we should stay here.


Bill: are you crazy, you saw what happened to Dave didn't ya.


Jerry: yeah, that's all the more reason for us to bolt.


Pg40


Bill: wha.


Jerry: think about it, whatever that thing is, it'll come in for us eventually, and when it dose where cornered, best thing to do is book it to the car and drive as fast as we can.


Action: Bill thinks for a moment.


Bill: alright, let's get out of here, but you lead the way since it's your plan.


Action: Jerry nods.


Action: they walk back down the stairs from their hiding place.


Pg41


Action: we see Jerry and Bill slowly making their way through the dark decrepit farmhouse to it's back exit, the only light coming from the Moon outside shining in through windows and the doorway, it's blue glow barely noticeable and illuminating something That is following them.


Pg42


Action: the backdoor is seen, Jerry silently jestjers to bill as they begin approaching the exit.


Pg43


Jerry: it looks like we may be home free billy.


Action: bill does not respond and he's not seen behind Jerry as Jerry's at the precipice of the exit.


Pg44


Action: Jerry quickly speed walks out the back door, he then turns back a smile on his face.


Jerry: looks like where almost ho-.


Action: Jerry's Joy quickly evaporates into utter fear as he looks back at something.


Pg45 


Action: we see over the shoulder of Jerry into the house through the backdoor, inside the dark dim hallway the legs of Bill are seen, he's being pushed up against the wall and light choking sounds can be heard until his legs disappear into the darkness.


Pg46


Action: silence for a moment until a blood curdling scream is heard, Jerry petrified and fear as he looks at the back door, he sees a foot step out from the darkness into the pale moonlight of the night.


Pg47


Jerry: wha, wha, what are you.


Action: the thing completely steps out into the light yet we only see bits and pieces of its chard cadaverous form alongside various shots of Jerry's reaction to it's horrible visage.


Creature: I am here, to take you away.


Pg48


Action: Jerry looks pale as he begins slowly stepping backwards tripping in the process which in a moment causes the creature to lunge in a blur of advanced motion.


Pg49


Action: we see a full double page spread as the creature is seen in its entirety, it appears to have been a cop at one point but the entire front part of its body is charred and blackened, guts hang out of its stomach as the skin and clothing that once covered it has now been burned away, his face is nothing but a skull, an angry skull with putrid ripped and torn skin around it, it's completely lit by the blue moonlight with a light transparency to its form and towers over Jerry as it lunges towards his terrified miniscule crawling cowering form.


Pg50


Action: black panel.


Caption: the next day.


Action: we see officers outside a police station looking at something, Them all baffled and confused.


Cop 1: these are them all right from yesterday.


Cop 2: what happened to them, they seem different, like they've seen something that made em paler then ghosts.


Cop 3: that don't matter.


Action: now we're looking at the criminals who robbed the bank all tied up together sitting on the concrete of the sidewalk in front of the police station, all of them seem too terrified to speak but in very different ways ranging from Jerry's twitchy terror, bills 1000 yard stare, Jon's brain dead teeth clenched fear and Dave closed eyes head down in some sort of prayer.


Cop 3: what's important now is that we have them in custody and we have the goods they stole to return to the bank.


Pg51


Action: we zoom out to see Sergeant spook looking at the situation from the top of a building across the street dusting his hands.


Cop 3: besides judging from the looks of it, I'd say we rather not know what got them.


Sgt spook: well that's a job well done, I wonder if They've learned their lesson, now off to continue my eternal patrol for justice, but I wonder, why were they screaming so much.



Hope you enjoyed my story.



Sunday, April 23, 2023

The Handy Man from Timbuktu (character profile) (in need of rewrite and editing)

 



Born in Timbuktu to a African father and Indian traveler mother, from day one, it was clear that The Handy Man was a unique soul being super strong right out of the gate.

As he grew up He became more and more hairy until he resembled more of a kind of werewolf than he did a man, however despite this his parents and extended family still loved and cared for him, He even got a pet tiger from his mom's side of the family.

And despite the turmoil in his homeland he had a surprisingly healthy life growing up, although he did have to learn how to defend himself and his family from those who wish to take advantage and exploit them.

many people came seeking to capture this mythical "hairy man of Timbuktoo" as some sort of freak show act, or try to capture his parents or other family members to blackmail him into becoming a freak show act and every time this happened handyman would rush over alongside his pet tiger and using his insane strength and cleverness, would save the day.

But as the years went on, and these people became more and more relentless in their attempts to capture him, alongside having a vision in his dreams, He decided to leave for America.

this decision came to a shock to his parents and family and took some time for them to accept but they eventually got around to accepting it, and before leaving he moved his parents home to a place where the people trying to capture him would never look and find them.

also before he left handyman's father gifted him a very special club that had been passed down for generations that had a head that resembled a star, handy man's father went on to explain to him that he comes from a lineage of royalty and that club first belonged to one of there ancestors who some called the richest man in the world.

And so, after they said there good byes the handyman and his tiger began walking and walking and walking until they got to the coast were upon discovering that it would cost money to travel via boat the two decided to swim to America instead.

this is were the beginning of the original comic strip happens in my version of his story, with many comic strips from the original handyman run still transpiring in this timeline.

however eventually he decides to settle down somewhat and joins a circus that pays him well, treats him and his tiger well and gives him a home and at this circus he meets two other good natured strong men.

Hugo Hercules (soft spoken gentle Giant Melungeon strongman whose uncle is one of the people running the circus) and Samson the Strongman (hot tempered, heroic, competitive and Jewish with a bit of a Napoleon complex), together the three (and with his tiger technically making four) made sort of strongman group.

there act involved them showing off how strong they were while Also showing their personalities off in various different ways, sometimes even incorporating comedy, (sometimes intentionally through a routine and script and other times unintentionally due to fumbles or Hugo and Samson getting into bugs and daffy-esque disagreements That would eventually have to be broken up by the handyman), aswell as competitive tests of strength and wrestling, and even a kind of cultural education/exchange in the form of Them casually telling stories from the cultures they come from as they perform incredible feats of strength, All of this incorporated into their routine.

it is also at this circus the handyman got his name as the handyman, it being suggested by Hugo who thought that hairy man sounded a bit demeaning and that handyman fitted his friend better.

as time went on the three strongmen grew so close that they considered each other brothers And even After Hugo left the circus going his own way and Samson took over the big top for Hugo's uncle they all still cared for each other and still kept in touch, All three inviting each other to important events in their lives such as family gatherings, marriages, funerals and so on.

Samson even at one point called Hugo for help as the circus was in Florida and having trouble with some gentleman who kept "burning stuff and dressing like dumb ghosts to try and scare em", Samson thinking Hugo could help especially since becoming a part of that fancy hero team the Heroics, this eventually leading to the brothers having a reunion and alongside the Heroics facing off against the klan.

However that's a story for another day.

This story is a part of my own version of Handy man for my own projects and the Handy man originally created by Carl "Bunny" Schultze and info about the original comic strip can be found here and a decent chunk of his comic run can be found here in black and white.

(DISCLAIMER, THIS VERSION OF THE HANDYMAN FROM TIMBUKTU IS NOT IN THE PUBLIC DOMAIN AND IS SIGNIFICANTLY DIFFERENT FROM THE ORIGINAL VERSION WITH ADDED DETAILS NOT PRESENT IN THE PUBLIC DOMAIN INCARNATION OF THE CHARACTER)



To My Zone

 Hi, my name is holozler and this is my personal blog site thingy. Here I'll probably be posting a mixture of random thoughts, character...