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Showing posts with label superhero. Show all posts
Showing posts with label superhero. Show all posts

Sunday, June 4, 2023

Zeb Zuse (character bio)

 

Art by William H.D. Koerner
Character originally created by 
William H.D. Koerner

Inhabitant of the Goldaverse, Zeb Zuse was a circus bear, born to a dancing bear mother who promptly rejected the meek cub, and before the small thing was disposed of by the circus he belonged to, them seeing the little thing as to much a burden to keep, he was saved by a young boy from a different circus, who bought the cub (or more so convinced his uncle to buy the cub for him) and started raising it as if it was his own son.

This boy being Hugo Hercules Hill, future founding member of The Heroics, Hugo would name the cub Zebediah, and the two quickly became like father and son, as the skinny cub latched onto Hugo as a parent.

Another surprisingly quick thing to happen was the baby bear growing, as in a manner of a week Zebediah was the size of a full grown bear, and by a month he was big enough to put an elephant to shame, and this growth was good news for Hugo but more so Hugo's uncle, Urso "Url" Hill who ran the Hill Family Circus, and had a decent bit of money riding on this bear being a good attraction, and as an addition to Hugo's act, it could work, the act already having one animal.

That of course being the Tiger of his brother the Handyman, so adding a bear to it would make the whole "3 super strongmen" act even more interesting.

And eventually despite his fragile beginnings, Zebediah proved himself to be a mighty performer with his partners and surrogate family, and even went on to prove himself to be a hero on one chaos filled night.

The scene was a rainy night in the big top, the crowd panicking as an elephant rampaged, the elephant panicking itself, so Zebediah knowing both sides weren't in the wrong he found a solution, a solution to the benefit of everyone and detriment to none, Zebediah, took a deep breath, and roared as loud as he could.

Zebadiah did this and startled the elephant still, stopping it's rampage while also causing the panicking crowd to go quiet and scared stiff, allowing the circus workers to get a handle on the situation, but the point is Zebediah saved the day thanks to a roar so loud that it cracked like thunder, and did so with no casualties or loss of life.

And so Hugo, being so proud of his boy, gave Zebediah a nickname, Zeb Zeus, And the two alongside Hugo's brother's, Handyman, his Tiger and Samson the strongman, all continued performing at the circus, doing amazing feats of strength.

For example, for one of their duo acts Hugo, the 6 ft 11 giant would get into a bit of a wrestle with the even larger Zeb in public exhibitions, to astonish and amaze quite consistently, with the two's absolute immense physical strength on full display.

However eventually came the day where Hugo would finally leave the circus, in order to pursue a greater adventure and answer a calling He had been feeling for a while, while Zeb ended up staying at the circus, continuing to be a part of the strong man act with handyman, his tiger and Samson.

Now this wasn't because Hugo didn't want to take Zeb with him, but Hugo was afraid that in any other context Zeb would be hunted, attacked or killed do to his strange paranormal nature, and Hugo couldn't be sure he was with the bear 24/7 to help protect Zeb from threats the bear couldn't deal with alone, with Hugo ultimately feeling that if he was going to keep the giant bear safe, he'd need a big property and to train the bear.

So Hugo made a promise to his first son that one day he'd be back and bring Zeb home to live with him, on a big spread all their own.

And Hugo of course kept this promise, although not after some hardship, with this fulfillment happening shortly after the Martian invasion, The disbanding of the heroics, and Hugo adopting his biological nephews due to his brother dying, although from this last tragedy Hugo ended up inheriting his bio brother's massive wealth, and using a small part of this inheritance Hugo was able to afford to buy a large piece of property for his quickly growing family.

This piece of property in particular being mostly a untouched forested area, funnily enough on this property one of the games that Hugo would play with Zeb would be one the two called Hunter, Hugo would dress up as a hunter, and Zeb would go out in the forest and hide, with the two simultaneously tracking each other, with the end goal being to surprise attack the other and then win a wrastling match.

Although Hugo would win most of these encounters, leaving Zeb a bit sour but also determined, always ending up learning from his mistakes, This all according to Hugo's plan, as Hugo would use this game to help train his bear boy how to properly fight for himself and deal with potential poachers, and other such threats that could end up on their property.

Now the property was huge and because of that, Zeb wasn't the only family Hugo had living there, as Zeb quickly made for a fascinating addition to Hugo's now strange, growing and complex immediate family, that family at the beginning being Zeb alongside his new brothers, The man known in the papers as the Gladiator, Hugo Danner, as well as Bart and Dave Hill.

All of which Zeb treated as little brothers and was fiercely protective of, although he and Danner would end up having a bit more to their relationship as they manage to foster a sibling rivalry between each other, often competing in tests of strength and even working with each other on occasion, most notably teaming up to save and protect their younger siblings and family members from a group of cyborg goons, sent by the mad scientist Dr Maxwell Flash.

Zeb would end up living for an abnormally long time for a bear, however he was the first child of Hugo to die, and luckily it was of natural causes, this happening sometime before the coming of the calamity The Martians predicted, however Zeb's spirit still lingered and would lend his thunderous power to those in the family who needed it, including Hugo who had a unbreakable connection to his bear boy.

The Ghostly bear and first of Hugo's sons would end up staying loyal to Hugo, till the elder strongman's very end, at least on the physical coil, as The Bear allowed his father to access the totality of the phantom Ursa's ghostly and higher dimensional power, helping Hugo overcome a great and hungry evil threatening the world during this calamity.

Although this action would ultimately add to a great cost.

However, I think that story is best left to be told as a proper tale in and of itself rather than described in a bio such as this.


Some of his notable adventures include
  • Hugo Hercules: The Original Comics
  • The 3 Super Strongmen
  • Hugo Hercules: The Walk About Years 
  • The Heroics: The Klan that Hates
  • The Heroics: The Martian Calamity
  • The Gladiator: The Monster's of Maxwell Flash 
  • The Gladiator: Now it's Personal
  • Zeb Zuse: The Monsters of Dr Moreau
  • The Gladiator/Her Highness: Entwined Across Time and Space
  • Aciesers: The Golden Finale, The Home Front
  • Aciesers: The Silver Generation
  • The Masteroid Calamity
  • Legionary Ursa: Son of the Gladiator 


(Note, Zeb is a character of my creation with loose basis in the original Hugo Hercules comics)

Saturday, May 6, 2023

The Heroics (Team Bio)



The Heroics were the first modern superhero team of the goldaverse, with this being the case for practically all it's many timelines.

The group formed in 1906 after a troubling discovery made by the heroic duo of the Madame Madcap Twins, Doris and Dorcas Darcan.

With the twins, after they tracked down the final member of their father's old gang, discovered he was now working for a truly dark cabal of the underworlds most putrid figures.

Amongst its ranks included such imposing figures as Zigomar, Fantomas, Lupin, an older H.H. Holmes, Doctor Moreau, a monstrous man later revealed to be Wilbur Whateley and at the head of this rounded table of revulsion a shadowed figure whose stench was rotten and aura overwhelming.

Needless to say, the sisters observing this nefarious group from a distance were intimidated and did not pursue any kind of attack, instead they retreated to their home and base of operations and began to ponder about what to do, they needed to deal with the situation but could not do it alone, And thus hatched the idea.

"If these villains had assembled into a group, then we should also have a group of heroes to fight against them".

The two quickly got to work researching, combing through countless newspapers, pamphlets and pulp books from all around the country and even the world for potential information on heroes who could be a part of this team, candidates for recruitment to what would later be referred to as the first group of superheroes ever assembled.

Eventually, after a week of near non-stop research, they found 6 individuals they thought to be perfect for this coalition of counter-conquest.

The two quickly got to work, going out and recruiting these heroes from across the world, them splitting up and under the guise of Madame Madcap, inspiring mystery and intrigue in each of these individuals while also giving each a letter.

This letter informing the candidate of a potential threat not only to themselves and their loved ones but to the world at large, and in order to stop it they'd need to head to a specific address in the US on a specific day.

And so the twins quickly reconvened at the address provided in the letter, and waited until the day came, hoping, praying that each of these heroes would heed their letter of warning and come to the address.

With their prayers thankfully being answered as each of them, one by one, began to arrive.

  • Hugo Hercules: A Melungeon strongman and towering gentle giant, He caught the twins attention with the newspaper reports of his incredible displays of strength speed and overall power, ranging from out muscling an elephant to even kicking a house a half mile on accident, His apparent connections to the strongest cowboy to ever live also made him a individual of major interest to the two
  • Sherlock Holmes: some call him the world's greatest detective, none more vocal about this claim than himself, the good detective Holmes at this point had just rejuvenated himself not more than a few years before after an adventure with his American counterpart, with them discovering a bottle containing water from the fountain of youth, giving both men more time on this mortal coil, however he spent these past few years in somewhat a miserable state soon regretting his decision to prolonged his life, but the twins being fans of the old detective of course invited him to the party
  • Nick Carter: some call him the world's greatest detective, none more vocal about this claim than himself, the good detective Carter at this point had just rejuvenated himself not more than a few years before after an adventure with his English counterpart, with them discovering a bottle containing water from the fountain of youth, giving both men more time on this mortal coil, Carter using the last few years to his benefit, making the most of them, continuing his heroic exploits with much enthusiasm, although the twins weren't as familiar with Carter, they soon found themselves admiring the man and gave him a letter as well
  • Astro: The Master of Mysteries name had gone far and wide, with him alongside his assistant and fiance Veleska, compiling and editing together his journal entries that dealt with some of his most notable cases, into a best selling memoir, him also at this point having just gone through a life-changing event which left the former fake magician with rediscovered and very real magical abilities, The Master of Mystery also being a master of marketing himself it seemed had won over the twins making him there go to magic man
  • The Nyctalope: The night creature and first of a new kind of hero, one of flesh and metal, brought back from the brink not by magic but science, The Nyctalope had made a splash in France as well as across the world, with him going on plenty a fantastical adventures that would end up getting recorded in newspaper and cheap pulp adventure novels, and the twins wanting to cover their bases and seeing the Nyctalope as their man of science they invited him to the table as well
  • Spring Heeled Jack: London's patron spirit of chaos had made quite a name for himself over the few hundred years he'd been active, however unbeknownst to the twins there were multiple individuals who had taken the Spring Heeled Jack persona over the years, Also little did the twins know that the one they recruited was none other than the original mad jumper, Knowing the chaotic mind of Jack and how the people they were going to deal with weren't exactly the sanest themselves, along with knowing that Jack more often than not fought for good according to the papers they had read, made him a no-brainer when it came to someone to add to the team, him having a real understanding of the mind of a madman
Now with all the players in the game and at the starting line so to speak, the twins made their presents known to The assembled Heroes, and after some bickering between the massive egos and old rivals/friends, Holmes and Carter the team learned of the threat and bore witness to photos taken by the Madcap Twins.

Photos showing the insidious individuals at the round table of evil, and as the heroes looked at these photos, Holmes took particular note of the cloaked head of this gruesome group, something seemed, familiar about him, but that would be impossible, right?...

However this thought was interrupted by a surprise attacked, Lupin alongside some goons rushed the group of heroes causing a brawl to break out, after which the heroes agreed to work together and quickly began to unravel this mystery and fight the forces of evil every step of the way.

And eventually using their various skills and talents, they successfully stopped this team of evil and ended up saving the world from a hollow apocalypse and prehistoric pandemonium.

Due to the success of the group, and how public the climax was to this inaugural adventure, they were known and dubbed by the papers as the fantastic team of "superheroes" The Heroics, and made into even bigger icons than they already were with parades, statues, the whole nine yards.

This first adventure would of course lead to the team all becoming friends who only grew closer as time went on, them all eventually going on a new adventure against evil every couple years.

Probably one of the most notable of these future adventures is the Case Of Caligari & The House Of Madness, in which they got their first and only major and permanent addition to the team, in the form of the young master of disguise, Judex, The Judge.

Eventually though, in 1922 the group would have their final proper adventure together, when they dealt with the bi universal Martian invasion, that little did they know was also happening simultaneously in the reflective universe of their sister multiverse, that being the Diamoverse.

With the Martians defeat coming with a foreboding warning, that in some way this invasion was done as an act of desperation by these martians, in order to help build an army for the coming of the grand destroyer, the embodiment of all encompassing negativity.

Most members present for the Martians dying words would end up going to the grave with them gnawing at the back of their minds, say for Hugo Hercules and Spring Heeled Jack, Hugo being the last surviving mortal member of The Heroics, saw what the Martian warned of come to pass, but also saw the generations of Heroes he and his team help inspire fight off and win against this grand evil, and Jack due to his immortal nature actually participated in the conflict.

And although their 1922 exploit was their last major huraw, the team would semi reunite during the final battle of World War II, where they alongside other elderly as well as young heroes, who were left behind to guard the homefront of the US, would end up fighting off an army of robots sent by the final surviving head of the Axis powers and living in bodyment of bigotry and hatred itself, The horrifying and ever evil, Claw.

But that is a story for another day and article.


They're notable adventures include
  • The Heroics: The Fight for Good 
  • The Heroics: The Klan that Hates 
  • The Heroics: The Case Of Caligari & The House Of Madness
  • The Heroics: The Martian Calamity
  • Aciesers: The Golden Finale, The Home Front



Friday, May 5, 2023

Hugo "Hercules" Hill (character bio)

 

Art by William H.D. Koerner
Character originally created by 
William H.D. Koerner

"A savior thinks he is holy and should be admired for being so good, always looking for attaboys, a shield knows he is human and a part of that is being good to be good, cause being good, being helpful and kind to folks is its own reward".

Born abnormally strong as the first son of the Melungeon family the Hills, Hugo was always kind and gifted growing up, eventually being inspired by his uncle Bill who was born similarly abnormal to Hugo and also grew up to be a great hero, like his uncle Hugo would use his strength and creative mind to create solutions and effectively solve problems, although occasionally in blunt ways.

With this strength Hugo, for a time went into the business of being a circus strong man thanks to his paternal uncle Urso "Url" Hill who ran the Hill Family Circus, but found the life ultimately unfulfilling, although here he would meet Not only a small bear cub who he would come to know as his first son Zeb Zuse, but also his long time rival, friend and blood brother in Samson the strong man, a hot tempered strongman who turned out to be a descendant of the biblical Samson, as well as his other blood brother and close friend The Handy Man from Timbuktu and his pet Tiger.

The three forming a sort of strongman Trinity for the circus, amazing people with their skills and strength while also incorporating sometimes intentional sometimes not comedy into their act together, eventually though with what meager funds he managed to gain in this profession, he invested into a house and living situation so he could live comfortably for a while and do what he really loved.

That of course being helping people however he could, while also being a representative for his people, a loud and proud Melungeon with a haint tree on his porch and everything, (around this time period is where his original comic strip adventures would happen) however getting to this point wouldn't be easy.

For a little while Hugo was a bit of a wanderer, a man with no home who would sleep at various different places every night, while by day he'd be doing his best to fight for good, however his hobo status would soon end when he met one of his first proper mentors, Everett True, who taught him about various things, From how to use a strength to even the dangers of bad investment, Eventually thanks to Everett's guidance Hugo was able to afford his own home and would end up going to the older, easily angered gentleman for advice from time to time, Hugo being able to bring out the softer side of the man and treating him like a son would a father.

Now Hugo's younger brother on the other hand pursued a life of full fledged business and ended up distancing himself from Hugo, but Hugo still visited His brother and his growing family, with there being no ill will between them and Hugo even unexpectedly helping his brother with business contacts most notably with help from Everett True.

Eventually his strength was noticed by the Madam Madcap twins and he was called upon to be a part of this world's oldest publicly known superhero team, The Heroics, and not only was he the muscle of the team but he was the voice of reason between the two massive egos that were leading it, those being Nick Carter and Sherlock Holmes.

And through both his own adventures in tracing his family lineage and discovering the truth of his heritage, as well as his adventures with The Heroics, he discovered a great deal about his extended family and made a tremendous amount of friends, who were to him new family members, there bonds lasting for years to come. 

Including an adopted son and apprentice he met during World War 1, Hugo Danner, The Gladiator, our Hugo helped the young man go in the right direction and become a great hero, teaching him how to use his immense strength and giving him outlets to use it.

With this he developed further his heroic ideals as being not just a hero but a shield to his family and people using both his influence as a well-known hero and kind strong man, on top of his actual physical strength to protect all of his family from evil, whether this evil comes in the form of bigotry, greed or what have you.

Eventually though The Heroics had their last horaw in fighting against the bi universal Martians in the Martian Invasion of 1922, after the fact Hugo would discover that his two nephews were orphaned in a trip to Australia, with the children and their parents being brutally attacked by some wannabe gangsters.

This leaving Hugo's brother and sister in-law dead, and the kids left for dead in the outback, only surviving thanks to the kindness of the local indigenous population, He also discovered that in his brother's will he was given his brother's, well, everything, until his younger brother's two sons were of the age where they could take their share of it, So now Hugo was a millionaire and head of a massive company.

Hugo quickly took up this position alongside adopting his two nephews as if they were his own sons, and as such teaching them all he knows about fighting and being good, alongside introducing them to his extended family, with many of The Heroics members being introduced to the two children as aunts and uncles alongside his other friends and family that he'd discovered and met throughout his life.

In this education he told them about his philosophy of being a shield, making it clear the difference between what he does as a shield and what others do as a savior.

Savior's are self-righteous and lack empathy, they do not understand or refuse to truly empathize and bring themselves to the level of the ones they try to "protect", while a shield understands the strife of another due to their empathy and/or experience, they protect from a place that is not self-righteous or selfish but instead selfless and loving, they protect not for glory But simply to do what is right, not just right by themselves but right by the people they protect, treating others the way they want to be treated and respecting everyone as family.

This ideal being taught in conjunction with the ideal that no man is an island, the belief that all life is and always will be a sacred gift, and that only in rare cases should that gift be taken away.

His lessons truly impacted All of his adopted children, from his first adopted son, to his two biological nephews, to even his distant nephew and even his Four adopted nephews, and these teachings of what it really means to be a hero, inspired these children to take on the identities of THE heroes for their generation.

These kids of course becoming all blood brothers, them being the aforementioned Hugo Danner aka The Gladiator, also Hugo Hercules's close biological nephews, Bart Hill (the future Dreaddevil) and Dave Hill (the future Dynamo Hill), as well as his distant nephew Andrew Henry (later known as Ace Harlem), and finally his adopted nephews Chuck Chan (The Green Turtle), Jeff Dixon although his real name was Strong Coyote (The Bronze Terror), Dan Garret (Hercules Beetle the Cheyenne Coleoptera) and finally Jeb T Charlton (The Skeleton).

Hugo used the fortune he inherited wisely as well, not only supporting social causes and helping to improve the lives of his greater family, but also investing greatly into the education of the next generation of heroes, including helping fund the Carter and Holmes's school for young detectives and a grandiose personal library with all the books, artifacts and what have you needed to teach his kids and others all they needed to know that he didn't know by default, and/or didn't have access to himself while growing up, on top of investing in the rare tutor that wasn't a family member working as a solid for him.

Eventually when his two bio nephews came of age, he gave them most of the fortune intended for them by there father as per his will, this on top of the Fortune he gained including the fancy house to the eldest of the two Bart Hill, with him offering half of this wealth to the younger of the two, Dave, again as per the will, but Dave instead insisted he make his fortune himself, make himself his own man ya know.

Bart eventually went on to use this wealth among other things to become the Deftdevil at first, and soon after the Dreaddevil, and Dave, after getting a terrible prognosis from a doctor took up his own superhero identity as Dynamo Hill, super detective, a truly self-made hero.

Hugo in most timelines lives to be somewhere in his hundreds, and sees the birth of his first generation of great grandchildren, before passing away peacefully in his sleep, but on his feet cigar in his mouth, his trusty cane Ybrikeel (a cane her carved from the World tree years prior) in hand, wrapped in leaf (a shape-shifting leaf from the branch that would become Ybrikeel), surrounded by the people he loves, has helped and saved one last time, standing tall even in his death, and living on eternally as an icon of kindness, generosity and a true shield of his people. 


Some of his notable adventures include

  • Hugo Hercules: The Original Comics
  • Hugo Hercules: The Early Days
  • The 3 Super Strongmen
  • Hugo Hercules: The Walk About Years
  • The Heroics: The Fight for Good 
  • The Heroics: The Klan that Hates 
  • The Heroics: The Case Of Caligari & The House Of Madness
  • The Heroics: The Martian Calamity
  • Aciesers: The Golden Finale, The Home Front
  • Aciesers: The Silver Generation
  • The Masteroid Calamity 



(DISCLAIMER, THE VERSION OF HUGO HERCULES IS NOT IN THE PUBLIC DOMAIN AND IS SIGNIFICANTLY DIFFERENT FROM THE ORIGINAL VERSION WITH ADDED DETAILS NOT PRESENT IN THE PUBLIC DOMAIN INCARNATION OF THE CHARACTER)

Saturday, April 29, 2023

The 3 Primary Types Of Superheroes

 So, for a while I've been thinking about the different types of superheroes and what exactly qualifies a hero as "super", and I think I've figured out the three basic kinds of superhero that all superheroes are derivative from, think of these as kinda like genuses of the animal kingdom kinda, but for superheroes.


The first primary type we have is
This one is self explanatory and probably the first type of superhero one would think of when thinking about what a superhero is exactly.


The second primary type of superhero I've figured out is
Another one that's expected and self explanatory, most likely this is the second type of superhero one would think of after heroes with inherent abilities.


Now finally, the third primary type of superhero, and most likely the most controversial, and it's
Of course this is a bit of a hot button topic when it comes to superheroes and what one would consider to be a superhero.


Like most of the time when I get into conversations or arguments about what characters qualify as superheroes and bring up individuals who don't have any superpowers, but are pretty much superheroes due to their insane skill level and/or skill set, like Rambo, El Santo and the like one of the biggest arguments I see brought up against them being superheroes is that "they don't have superpowers/super qualities therefore they can't be considered "super" heroes", And personally I see advanced levels of skill as a super power, especially in a lot of fantastical fictional worlds were advanced skill basically equates to being superhuman.

Like I think of Batman for example, and people talking about how without his billions of dollars and various gadgets he would just be a crazy guy in a bat suit, when that is far from the truth, given how many times in the comics we've seen Batman deprived of his gadgets and wealth and how he still is able to operate as a superhero, even without these things, because of his hyper refined skill sets such as his immense knowledge, mastery of martial arts and hyper refined deductive reasoning skill.

I've even heard people argue that Batman isn't even a superhero because he doesn't have any superpowers and only uses gadgets, which is an entirely different argument/conversation but something I feel pertinent to mention because it shows how selective and discriminatory people can be with calling characters superheroes. 

Especially since using that same logic, Ironman is also not a superhero, neither is Warmachine, or Steel and so on cause all those characters need power armor which is a type of gadget, or hell using that same argument one could say Ben 10 isn't even a superhero or green lantern isn't a superhero and so on because again, they need gadgets to fight or be super.

Ultimately though everyone has their own interpretation of what makes a superhero a super hero, this post/article thingy is just me explaining my personal standpoint and view on the subject, which won't necessarily line up with how other people think about what a superhero necessarily is, or what qualifies as a superhero.

And in this post I didn't go into any the morality bits or the finer minutiae of what makes a character qualify as a superhero, because that is a conversation for an entirely different post, this right here is just a post explaining my viewpoint about what I qualify as being super when applied to characters who can be considered heroes, if that makes sense.

Also a heads up, I don't plan for this to be my last post on this particular subject matter, I've been studying superheroes, both classical and modern for quite a while now and developing my own thoughts and theories about them, and what exactly qualifies as a superhero both modern and classical, so expect more posts like this discussing similar subject matter.

In particularly I plan on discussing subtypes of these three primary genuses of superheroes, including some subtypes that overlap between various superhero genuses, and once I'm done figuring that all out I might even post a full idea web type image with all the different superhero genuses and subtypes.

Anyways that's about it for now and I hope you found this post informative and please if you have your own input on this, let me know and maybe we can discuss.

Tuesday, April 25, 2023

Sgt Spook in Haunting Hoodlums

Art by Jordan

(Note: this script is actively being edited)


Hello all whoever may be reading this, my name is holo and I'm a cartoonist, Writer, storyteller, comic historian and archivist and all around lover of sequential art.


And this is one of my comic scripts based on the golden age hero Sgt spook, a police officer who died do to a chemical explosion he caused and came back as a ghost to fight crime.


I personally am a huge fan of this character and the golden age as a whole and since this character was public domain I decided to try my hand at writing a comic story starring him but for various reasons it didn't exactly work out that way.


another reason I wanted to do this is because I discovered this characters existence through a YouTube video made to literally just make fun of the character, so I wanted to make this story to show the characters potential.


The best way I can describe spook is like if the DC hero Deadman got crossed with a pinch of ghost rider and the irreverent silliness of Deadpool while also having the deductive reasoning of Batman and somehow the innocence of Jimmy Olsen.


So now I'm releasing this, the raw script to the internet, and as far as I'm concerned this script is in the public domain just like the rest of Sgt spooks story canon, all I ask if you do decide to reprint, retell, adapt or otherwise redistribute the story is that you credit me the holozler as the creator of the script and of course shout out to the original creator of Sgt Spook Malcolm Kildale.


I'm told this is creative commons.


Anyways, that's enough of my rambling, your here for the story, so here it is.




Sgt Spook: Haunting Hoodlums


Pg1


Action: we see Sargent spook happily walking down the street, whistling a tune, walking and phasing through a fire hydrant until he hears a siren from the distance.


Sgt spook: what's that?


Pg2


Action: quickly, sgt spook runs/floats to the commotion and finds a bank, the police have just arrived surrounding it.


Pg3


Action: out of the bank comes a group of robbers 4 strong and shooting at the police as they suck out and run down an alleyway fleeing the police as sgt spook watches.


Sgt spook: I better stop those fiends.


Pg4


Action: sgt spook floats over to the robbers car and grabs their fender.


Sgt spook smile on his face.


Sgt Spook: surely this'll put a stop to there rampage.


Quickly the hit the engine and they drive away, spook looking a tad surprised ripping off the fender instead of stopping them, it looking to passers by as if the fender fell off.


Sgt spook: well, I still can stop them, just have to get a bit more creative.


Pg5


Action: we see sgt spook find a fire hydrant.


Sgt spook: if I time it just right, I can use this hydrant to wash those crooks out, really rain on their parade.


Action: he waits until there in the perfect position.


Pg6


Action: and then he starts his plan, opening the hydrant when the crooks are right in his crosshair, only for the gushing water to give the crooks a boost instead of "raining on their parade" leaving spook viably a tad bit frustrated.


Sgt spook: oh shoot, I need to find something else.


Pg7


Action: over this page we see several attempts of sgt spook trying to stop the bad guys, each attempt fails and only serves to aid the criminals, like him trying to fling some thumb tacks in the street only for them to hit the police cars and cause them to spin out, him trying to create a barricade by knocking over a few things into the street only to create a ramp and so on and so forth of failed attempt after failed attempt.


Pg8


Action: we see sgt spook, the Sun is going down and he's been following them for a while as the once City landscape is now country nowheres of greens and tans.


Sgt spook: I am getting these guys, and I'm tired of stuff not going my way, I'm getting these crooks, once and for all.


Pg9


Action: it's now dark as we see the crooks drive in and park at an old shabby farmhouse, it's night time and the crooks exit their car and quietly make their way to the farm house, shiftly looking around as they do so.


Pg10


Action: they all enter the house and the last one in shuts the door all done as quietly as a church mouse, they all walk over to a table.


Pg11


Action: they all sit down one by one at the table, they sit there for a moment.


Pg12


Jerry: well boys.


Action: one of them pulls up and slams a big bag of money on the table, they all begin laughing and bring out booze and go through their spoils.


Jerry: we did it ha haaaa.


Pg-13


Jerry: alright boys, get to counting, once your done will split our earnings.


Bill: aw common Jerry, can't we celebrate a little more before we start countin.


Jarry: no, we gotta get this done and taken care of quickly, we're taken a risk staying here to long.


Dave: aw common, you saw how it was out there, it's like God himself sent an angel to protect us, relax yourself and have a drink.


Action: Dave offers Jerry a bottle of booze.


Pg14


Action: Jerry looks at the bottle for a moment and ponders until grabbing it.


Jerry: alright, but we can't get carried away, we'll have some drinks and celebrate a little, but by sunrise we're outa here, got it.


Jon: alright boss.


Bill: gentleman.


Pg15


Action: we see bill holding his bottle up.


Bill: I propose a toast not only cause we didn't get caught, not only to the loot, but also to Jerry, our leader and brave planner, untightening his ass for once haha.


Action: everyone begins giggling except Jerry.


Bill: but in all seriousness.


Pg16


Action: we see bill hold his bottle high into the air over the table.


Bill: here's to us and our new found moolah, here here.


Action: every one clinks their bottles together over the table while here herring.


Pg17


Action: the lights go out as soon as the bottles meet.


Jerry: oh #$&@ it must be the coppers, we gotta-


Bill: Jerry calm down, it's probably just the fuse box is on the fritz, this place was abandoned for a while before we came along, now Jon.


Jon: yeah boss.


Pg18


Bill: can ya go and check the box and fix the lights.


Jon: sure thing boss.


Action: the giant of a man lumber's out of the house.


Bill: alright, wall he's fixing the problem we can do a little bit of celebrating, bottoms up boys.


Dave: wait.


Pg19


Dave: gentleman, you mind if we say grace before we-.


Action: the lights flicker back on.


Bill: well would you look at that, Jon got it fixed faster then I expe-.


Action: before bill can finish two blood curdling screams are heard causing the three men to start reacting their own ways, Jerry seems very freaked out, Dave is worriedly looking towards where the sound is coming from and bill is freaked out but keeping a stern face.


Jon: YEEEEEEEAAAAAAAAHG.


Pg20


Dave: oh my Lord, did y'all hear that.


Jerry: sounded like Jon, do ya think.


Bill: you guys really think Jon is in trouble, he's probably just messing with us.


Action: the two stare at bill for a moment.


Bill: what, you don't believe me.


Pg21


Action: they stare for a moment more.


Jerry: no we do not.


Bill: alright then, grab your guns and come with me, and will see that I'm right.


Pg22


Action: they walk outside, and something is watching them from atop a windmill, Jerry sees the thing and quickly turns to his friends as they walk, but as soon as he looks back the thing is gone. (this is shown by a group of four landscape panels the first is of the guys walking and the thing on the windmill in the pale moonlight, the second is Jerry noticing it, the third is Jerry turning back to his friends reaching out to them as his head covers the thing, and the final one is Jerry turning back after his head passed the windmill and the thing is gone).


Pg23


Action: they continue walking to the back of the farm, Jon holds a lantern and his pistols, while the other 2 only have their pistol, they turn the corner, they all seem to be shocked at what they see.


Pg24


Action: the power box is busted up, seeming to be absolutely savaged by a blunt object, there are definite signs of a struggle besides that with some of the overgrown shrubbery around the area being broken, Jon's pistol and family heirloom that went through three wars lay broken to pieces on the ground.


Jerry: do ya still think this a joke bill.


Bill: well, at least I'm not afraid of my own shadow.


Pg25


Action: we see bill and Jerry start their argument in the background as in the foreground we see Dave notice something, Wall they argue we see Dave find a blood splatter that leads him to markings that implies someone was dragged, then he looks where these markings go and sees the field behind the farmhouse with a scarecrow in the center of it.


Jerry: the hells that supposed to mean.


Bill: you heard me you big sissy, your a coward and you've always been yellow between the ears.


Jerry: I think you're forgetting who the boss is around here boy, I planned the Robbery and.


Bill: and you hid behind us as we did all the heavy lifting, you may be smart but you have the backbone of a chicken.


Pg26


Action: Dave begins looking closely at the scarecrow and as he looks squinting to do so more and more of the scarecrow becomes more and more visible with the camera perspective of the panel zooming in, while the face is still masked by shadow and darkness, then a cloud passes by the moon and the lunar light is shined on the scarecrow, and Dave is horrified.


Bill: and even then I think I'm giving you to much credit.


Jerry: now you just listen here you mindless brutish wild gunman, I ain't cowardly, I'm cautious, and think more then just one step ahead, if you didn't have me I bet you would have all just ran into that bank shot everyone took the money without even setting up a home base and-.


Bill: and look how good having a home base is turning out.


Pg27


Dave: Jesus almighty!


Bill: what the hell i- oh god.


Action: now completely visible the scarecrow is clearly Jon crucified, his face bloody and vacant, the men stare in shock and horror, a sorrowful breath leaving his lips, seemingly his last.


Pg28


Action: all of them quickly run back into the house and Jerry and Bill begin barricading the door.


Jerry: what the hell man what the hell.


Bill: I don't know, I don't know.


Dave: did y'all see it.


Pg29


Action: while the two men are barricading the door, the two turn to face Dave as he stands looking away from them into the house.


Bill: yes I saw it, Jon was beaten to death and hanging on a cross.


Dave: no, no not that, the thing next to it.


Jerry: what do you mean next to it.


Pg30


Dave:...


Jerry: Dave, are you ok.


Dave: I saw something next to Jon out der, it looked like a, like a copper, but, but all wrong.


Action: while Dave speaks Jerry and Bill are looking concerned as they look at each other.


Dave:... I don't think god aided our escape today gentleman.


Pg31


Dave: I believe it was the devil, and he has come for our sinful souls.


Bill: Dave are you ok.


Action: Dave turns to bill and Jerry shocking them, Dave's face contorted in horror and humor.


Dave: and he's come after me second.


Pg32


Action: Dave lunges at his comrades laughing and crying manically, bill and Jerry doge out of the way, Dave crashes into the barricade Jerry and Dave made.


Pg33


Action: Dave is staggered.


Bill (hushed tone): we gotta hide, upstairs quick.


Action: Jerry nods, panic in his face, and they quickly go up stairs as Dave slowly gets up from the floor.


Pg34


Action: Dave gets up and looks around, his arm broken, grotesquely snapping back into place.


Dave: it is no matter, the devil will get you soon he'll get all of us soon, all of us sinful.


Action: Dave's head shakes violently for a moment, and his voice seems to change.


Dave?: villainous crooks and Your Ill gotten gains shall be taken to justice.


Action: Dave continues his manic laughter and crying.


Pg35


Action: we now see Bill and Jerry upstairs hiding freaked out soon the laughter and crying gets accompanied by crashing and bashing.


Pg36


Action: the commotion stops, Jerry looks out the window and sees Dave, (the next moments we see from Jerry's perspective), Dave's hands are glistening red in the moonlight covered in his own blood, as he walks out of the house and towards the edge of the field.


Dave: I am ready dark lord, I have accepted my sin and I want my punishment, take me, so my soul may be punished.


Action: Dave opens his arms like he's about to hug someone in the sky and after he's done talking he slowly begins to rise into the air.


Pg37


Action: and then dave quickly gets yanked above the field, he begins screaming in terror as he's pulled back and forth in the air until quickly being dragged straight to the ground with a mighty thud, we see Jerry in the window, absolutely terrified.


Pg38


Action: Jerry looks back at bill.


Jerry: bill, did ya see that.


Action: bill silently nods.


Bill: ye-yeah I did, what the hell is going on.


Jerry: I don't know, I think only god knows.


Pg39


Action: there's silence for a moment.


Jerry: well, I don't think we should stay here.


Bill: are you crazy, you saw what happened to Dave didn't ya.


Jerry: yeah, that's all the more reason for us to bolt.


Pg40


Bill: wha.


Jerry: think about it, whatever that thing is, it'll come in for us eventually, and when it dose where cornered, best thing to do is book it to the car and drive as fast as we can.


Action: Bill thinks for a moment.


Bill: alright, let's get out of here, but you lead the way since it's your plan.


Action: Jerry nods.


Action: they walk back down the stairs from their hiding place.


Pg41


Action: we see Jerry and Bill slowly making their way through the dark decrepit farmhouse to it's back exit, the only light coming from the Moon outside shining in through windows and the doorway, it's blue glow barely noticeable and illuminating something That is following them.


Pg42


Action: the backdoor is seen, Jerry silently jestjers to bill as they begin approaching the exit.


Pg43


Jerry: it looks like we may be home free billy.


Action: bill does not respond and he's not seen behind Jerry as Jerry's at the precipice of the exit.


Pg44


Action: Jerry quickly speed walks out the back door, he then turns back a smile on his face.


Jerry: looks like where almost ho-.


Action: Jerry's Joy quickly evaporates into utter fear as he looks back at something.


Pg45 


Action: we see over the shoulder of Jerry into the house through the backdoor, inside the dark dim hallway the legs of Bill are seen, he's being pushed up against the wall and light choking sounds can be heard until his legs disappear into the darkness.


Pg46


Action: silence for a moment until a blood curdling scream is heard, Jerry petrified and fear as he looks at the back door, he sees a foot step out from the darkness into the pale moonlight of the night.


Pg47


Jerry: wha, wha, what are you.


Action: the thing completely steps out into the light yet we only see bits and pieces of its chard cadaverous form alongside various shots of Jerry's reaction to it's horrible visage.


Creature: I am here, to take you away.


Pg48


Action: Jerry looks pale as he begins slowly stepping backwards tripping in the process which in a moment causes the creature to lunge in a blur of advanced motion.


Pg49


Action: we see a full double page spread as the creature is seen in its entirety, it appears to have been a cop at one point but the entire front part of its body is charred and blackened, guts hang out of its stomach as the skin and clothing that once covered it has now been burned away, his face is nothing but a skull, an angry skull with putrid ripped and torn skin around it, it's completely lit by the blue moonlight with a light transparency to its form and towers over Jerry as it lunges towards his terrified miniscule crawling cowering form.


Pg50


Action: black panel.


Caption: the next day.


Action: we see officers outside a police station looking at something, Them all baffled and confused.


Cop 1: these are them all right from yesterday.


Cop 2: what happened to them, they seem different, like they've seen something that made em paler then ghosts.


Cop 3: that don't matter.


Action: now we're looking at the criminals who robbed the bank all tied up together sitting on the concrete of the sidewalk in front of the police station, all of them seem too terrified to speak but in very different ways ranging from Jerry's twitchy terror, bills 1000 yard stare, Jon's brain dead teeth clenched fear and Dave closed eyes head down in some sort of prayer.


Cop 3: what's important now is that we have them in custody and we have the goods they stole to return to the bank.


Pg51


Action: we zoom out to see Sergeant spook looking at the situation from the top of a building across the street dusting his hands.


Cop 3: besides judging from the looks of it, I'd say we rather not know what got them.


Sgt spook: well that's a job well done, I wonder if They've learned their lesson, now off to continue my eternal patrol for justice, but I wonder, why were they screaming so much.



Hope you enjoyed my story.



Thursday, April 20, 2023

Her Highness #1: Fearsome Fightin' Froggy's

 Note: This is a script for a comic I've had lying around for quite some time, and I'm posting it to See what people think of it, I still want to do this as a series and have plenty of ideas just a matter of finding the time, energy, inspiration and so on, I hope you enjoy 


Pg1 


Splash page


Setting: Elizabeth's living space and home base, it looks like an old Warehouse that has been retooled into an open studio style living space with various gadgets about, a workout space and boxing ring, as well as her wardrobe hung up all over the place.


Action: we see Elizabeth hiding behind a table looking prepared as a group of back lit shadowy figures approach her.


Caption: so there I am, in between a rock and assured doom by the hands of my greatest enemy, who am I you may ask, well I'm a lot of things, I'm beautiful, talented, gifted, gorgeous, kind and most definitely the world's greatest detective, although some may argue that last point, looking at you dad, none can argue that I haven't stopped evil more times than I can count and all while looking impeccably good. But look at me go, talking about who I am before I've even introduced myself, well my name is Elizabeth, but you may refer to me as.


Pg2


Splash page


Caption: HER HIGHNESS, The Fabulous femme fatale who's smart enough to figure out and foil any sinful scheme or putrid plot cooked up by her cavalcade of crooks and creeps.


Action: this page shows our heroine in her full glory, standing triumphant as she confronts the advancing villainous shadows.


Caption: and the vile villain I'm currently dealing with is none other than the dastardly doctor of masculine dominance, supremacy and manipulation.


Pg3


Splash page


Dr bangle: IT IS I DOCTOR BANGLE FURTER, and I have come with my battalion of frog men from under the sea to finally do away with you miss lowness and take over Fornia, and soon after the world, ridding it of the feminine virus once and for all.


Action: we see now the flamboyant doctor in all his glory from the front at a partial angle as his ugly mug Lear's towards the reader as he does a pose as if he saying "come at me", his arms stretched out and chest puffed out, legs in a stepping position as he stands atop a platform being carried by his frogmen.


Pg4


Panel1

Elizabeth: not if I have anything to say about it you sour sausage.


Action: we see Elizabeth, her finger pointing up at the doctor, the other hand held close to her chest balled up in a fist and standing proud.


Panel2

Furter: dear girl, I'm not sure you'll have the lung capacity to say anything soon.


Action: furter makes a face as if he's talking to a baby, lips puckered and eyes wide as he cocks his head and clasps his hands together and sets them on his cheek like he's looking at something precious.


Panel3

Furter: FROG GUARDS, SPEAR HERRRRRR… um, THROUGH THE LUNGS.


Action: furter is in a absolutely bombastic pose, pointing at Liz his face absolutely gleaming with malevolent Joy, flamboyantly intimidating.


Panel4

Action: the frogmen Begin their attack as two of the imposing and muscular figures with their spears dwarf the small shadowed out Elizabeth, her standing in a martial arts stance, clearly prepared for the man walls approaching her.


Pg5


Panel1

Action: the frogmen launch their attack trying to spear liz.


Panel2-3

Action: expertly she stands in-between the spear strikes having her arms crossed in a way that resembles how folks in coffins often have their arms crossed, she then unleashes two strong chops, breaking the spears as she does so, us seeing her after images, almost as if she's pulling something off from fist of the north star.


Panel4

Action: she then jumps on top of one of the frog men's heads and jumps off his head at the devilish doctor, leaving after images as she goes.


Pg6


Panel1

Action: how ever she flies through the dastardly doctor.


Panel2

Action: we see furter who's now very obviously a hologram looking over his shoulder menacingly.


Furter: oh my dear blunderer, did you really think I'd be dumb enough to come in person after last time.


Panel3

Action: we see Liz action pointing at the bad doctor.


Elizabeth: you fab fiend, where are you hiding.


Panel4

Action: we see the maniacal mug of the good doctor as his face seems to be monstrous and heavily shadowed.


Furter: like I'd tell you, you meddlesome Miss.


Panel5

Action: the doctor claps his hands together and seems to send the darkness away as he does a joyful but definitely manic expression.


Furter: instead, 


Panel6

Action: furter is now turning away from the camera off-handedly waving one of his hands goodbye to his adversary 


Furter: I'll leave you to deal with the rest of my boys here, toodaloo.


Panel7

Action: the doctors hologram dissipates and turns off.


Pg7


Panel1

Action: the frogmen Begin there second attack with a fierce REEEE as the group encircles and closes in on our hero as she stands in a action pose.


Panel2

Action: with a chop to the head, Liz dispatches one.


Panel3 

Action: with a punch to the gut she knocks down another.


Panel4

Action: 2 of the other bruts charge the comparatively minuscule hero.


Pg8


Panel1

Action: our hero stands in a wrestler or grappler's stance arms at the ready to grab her opponent.


Panel2

Action: she quickly puts one in a headlock and kicks the other.


Panel3

Action: she then tosses over the frog she has held, using his own weight and momentum against him.


Panel4

Elizabeth: sorry boys, but this isn't my first rodeo, or should I say TOADEO.


Action: she says this with a smirk.


Panel5

Elizabeth: hehehe.


Action: but as she gloats and snickers three more frogmen sneak up behind her starkly and in an intimidating shadow spears apparent.


Pg9


Panel1

Action: the frogmen Begin their attack quickly catching Her Highness off guard and are aiming their spears for her back, Elizabeth's head is half way turned seeing this and a expression of surprise is on her face.


Panel2

Action: she quickly turns around, puffs her chest out like superman.


Panel3 

Action: the spears break apart against her boobs.


Panel4

Action: the frog men are visibly shocked and confused as they look at there now broken Spears.


Panel5

Action: Liz responding smirks


Elizabeth: alright then, who's next to dance with the queen of this castle.


Pg10


Panel1

Action: the frogmen tackle Elizabeth to the ground.


Panel2

Action: a struggle ensues.


Panel3

Action: but as she struggles against the amphibian aggressors Liz notices something.


Panel4

Action: there's a small electronic device on the back of one of the frogman's necks.


Panel5

Action: quickly she gets a look of determination on her face.


Panel6

Action: with Herculean strength she tosses the frogmen off of her and breaks out of the tackle.


Pg11


Panel1 

Action: Elizabeth quickly the grabs small device on the frogman.


Panel2

Action: she rips it off with sparks flying out of it, the sparks following the ark of her arm as she rips it out. 


Panel3

Action: the frogman violently recoils back.


Panel4

Action: the frogman begins to violently spasm and shake on the floor.


Panel5

Action: quickly Liz does the same to the other frogmen and they fall.


Panel6

Action: the frogmen's bodies begin changing and morphing as they seizure on the floor.


Pg12


Panel1

Action: the frogmen lie still on the floor having shrunk and become less monstrous and rippling as Elizabeth stands prepared for anything.


Panel2

Action: slowly the frog men Begin getting up.


Panel3

Action: one of the frog men with a hand to his head and one eye closed clearly having some sort of headache as his face is contorted into a grimace.


Frodon: where are we? And who in the name of Poseidon are you.


Panel4

Action: we see Liz talking to the frog man from over her shoulder as she is more fixated on the thing she is holding.


Elizabeth: my name is Her Highness but friends call me liz,


Panel5

Action: we see Elizabeth's hand holding one of the devices that was on the frogman and we get a better look at the strange electronic with it's red light and chrome finish.


Elizabeth: so, it would appear that that garish goon had mind controlled you and your country men with these devices.


Panel6-8

Action: we see frodon slowly regaining his faculties with his pained grimace transforming into a righteous fury as the hand on his head lowers into a clenched fist of rage.


Frodon: mind controlled?, oh, that, that BASTARD.


Panel9

Action: Elizabeth has turned around to face the frogman and is sitting on a chair.


Elizabeth: Am I correct in my assumption and more importantly for this conversation to continue, who are you dear?


Pg13


Panel1

Action: we see the disembodied head of prince frodon over the first of these panels which shows a shot of the kingdom of Frellwater with a blueish green tint to it.


Frodon: I am prince Frodon of the kingdom of Frellwater, home of the amphibinoid empire,


Panel2

Action: we see the amphibinoids living peacefully in there under sea society


Frodon: for a time we had lived in peace from the surface dwellers and their chaos and wars, 


Panel3

Action: we see the same scene as before but now chaos has erupted and the bluish green tint is replaced with a orange one as robotic looking armored men are attacking the civilians and descending on the city, and yes, their armor has nipples


Frodon: but recently our peace had come to an end, 


Panel4

Action: we see the kingdom literally in the shadowed out form of Dr bangle furter as he maniacally smiles and looks at the defenseless Kingdom as havoc continues being wrecked with explosions and small black figures flying or swimming around it, in the bottom left corner we see another disembodied head of frodon and in the bottom right is Elizabeths.


Frodon: our home invaded by an overwhelming Force and my people enslaved, completely under his control


Elizabeth: that sounds horrific…


Pg14


Panel1-3

Action: we see the prince head held down clearly depressed and saddened and one hand at a time he begins to cradle his head out of shame and sadness as his fellow frogmen come to comfort him.


Frodon: of course the Royal family including me my brothers and my fathers fought against the imposing tyranny but, sigh, we failed, we failed our people, we failed our home and I failed everyone.


Panel4

Action: we are now looking over Frodon's shoulder at Elizabeth as she's perked up on her chair.


Elizabeth: Wait, your Fathers?


Panel5

Action: we see frodon looking back at Elizabeth and now we're looking at him from over Elizabeth's shoulder as his hand is turned over and palm exposed as he explains.


Frodon: yes, my species is, what do you surface dwellers call it, we're, Hermaphroditic?, I do hope I'm using the right word.


Pg15


Panel1

Action: we see Liz sitting legs crossed and with her hand on her jaw in the thinker position.


Elizabeth: So you can reproduce without females…, hmmm, well that answers why that homosexual horror enslaved you.


Panel2

Action: frodon as well as the other frog men are visibly confused.


Elizabeth: I reckon by his standards your probably the closest thing to perfection that he didn't create


Frodon: homosexual horror? What is homosexual?


Panel3

Action: Elizabeth stands up and strikes a pose.


Elizabeth: no time to sit here and explain, we gotta get going and find my colonizing combatant and stop his putrid plans for pilfering and power.


Panel4

Action: Elizabeth starts making her way to the door.


Elizabeth: come with me, will take my car.


Panel5-6

Action: Elizabeth stops and turns back around to the frogmen.


Elizabeth: but first.


Pg16


Panel1

Action: we see her saying this in a small close up panel in the upper left hand corner of the page.


Elizabeth: Do you gentlemen have any memories of when you were mind controlled and where my manicured menace is, also what kind of music do you enjoy?


Panel2

caption: later


Action: in the center big panel is a shot of her car, a tricked out Cadillac with all the fixings, like a flamboyant batmobile driving down a sunny 70s California street as the frog folk are in her passenger seats.


Frodon: and that's what I can remember.


Pg17


Panel1-4

Action: we see the chariot (Elizabeth's car) as Elizabeth is talking and driving all around the city streets doing incredible things like extending its Wheels to drive over cars without damaging them, bouncing over construction work and even speeding at almost impossible speeds.


Elizabeth: interesting, so he's set up in your royal palace, well from that I have a good idea where the melodramatic madman is, and potentially what he may be planning.


Pg18


Panel1

Action: the car quickly drifts and screeches to a halt as Elizabeth turns it to face a street heading into a dock at its end.


Panel2

Action: Elizabeth turns to her passengers as we are looking from the back of the car at her in front of her being the street that ends with a dock clearly visible.


Elizabeth: gentleman, make sure your buckled up and holding on tight, the trip is about to get really bumpy for a second or two.


Pg19


Panel1

Action: the car begins to reve in place as it burns out.


Panel2

Action: Prince Frodon clearly concerned with one finger raised and overall just posed in a reserved and definitively worried.


Frodon: mis highness, what are you doing.


Panel3

Action: we see Liz with both hands on the wheel and a clear bit of manic joy and energy behind her eyes as she's very clearly eyeing up the runway she has.


Elizabeth: adding a bit of flair darling, and you can call me liz.


Panel4-7

Action: quickly Elizabeth stops burning out having formed a huge pink smoke cloud around her car and quickly accelerates towards the docks out of a pink cloud and speedily then onto the docks without stopping.


Pg20


Panel1

Action: Full page spread of the chariot flying off the end of the dock, it soaring in the sky as frodon and co look shocked and Elizabeth seems relatively calm as they head for the water.


Elizabeth: YEEEE HAAAAAA.


Caption: have I lost my head, will our heroes survive a salty dip in the sea, will the devilish doctor archive his vicious victory, come back next time to find out in the next fab issue of HER HIGHNESS.



Note: Also just so I don't forget I did draw up some designs for the costumes of Liz and Furter which are right here although I would like to mention that I imagine Furter wearing a domino mask





At one point I was working with a friend to develop this idea further and eventually get it drawn, but do to life stuff we lost touch and at this point it would feel awkward to try and re connect as there was some drama with some people and im led to believe there was a rather large kerfuffle, and I rather not accidentally open up old wounds



To My Zone

 Hi, my name is holozler and this is my personal blog site thingy. Here I'll probably be posting a mixture of random thoughts, character...